Pontiac Solstice – The Driver Diary https://www.raceseries.net/diary Tales and tips from a veteran sim racer Thu, 24 Aug 2023 22:14:09 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.raceseries.net/diary/wp-content/uploads/2017/05/cropped-DriverDiaryicon-32x32.png Pontiac Solstice – The Driver Diary https://www.raceseries.net/diary 32 32 An Anniversary Adventure https://www.raceseries.net/diary/an-anniversary-adventure/ Thu, 24 Aug 2023 22:14:09 +0000 http://www.raceseries.net/diary/?p=1825 Read more about An Anniversary Adventure[…]]]> Fourteen years ago, I started a ride to satisfy a sim racing craving.

After racing online and offline with games like Papyrus’ NASCAR Racing 3 all throughout high school, a busier schedule and cramped dorm rooms in college forced me to take a break.

But after graduating, I felt the desire to race again, and my interest was piqued after seeing a new game – er, simulation – advertised on Marcos Ambrose’s racecar in the August 2009 race at Pocono.

Less than a week later, I was an iRacing member and, it turns out, an early adopter of the platform just one year into its own existence.

In my first days on the service, I passed up chances to spend time with friends after work so I could log more laps on track by myself. Later, I worked up the courage and consistency to compete in official sessions against other drivers.

While my driving wasn’t very polished, I still look back on those early days with fondness, remembering how nervous I’d get about every off-track or how excited making a pass even against the slowest backmarker would make me.

That nostalgia was reignited during iRacing’s recent 15th anniversary celebration, which included a special four-week series featuring some of its original cars running on its oldest tracks.

With an opportunity to rediscover some of my sim racing roots, plus a small chance at winning a $1,000-credit grand prize for competing in all four weeks, I strapped in for a ride down memory lane.

Despite the damage, seeing iRacing on Marcos Ambrose’s car convinced me to try the sim. (Getty Images photo by Geoff Burke)

A Roadster Remembered

The Pontiac Solstice was the rookie-level car when I first joined iRacing, and while its lack of power is obvious compared to the GT cars I race now, at the time, it was a good car for a beginner to learn braking points and racecraft without punishing the inevitable mistakes too severely.

Back then, the rookie series alternated between just two tracks – Lime Rock and Laguna Seca – and during my first week driving the Solstice, Laguna Seca was up as the host.

My first race was solid if unspectacular, finishing in third place, ten seconds away from the next closest car. After that, I had the typical incident-riddled rookie-level race that left me eleventh out of twelve competitors and a little unsure about this whole iRacing thing.

I followed that up with a string of podiums, all while shaving tenths off my fastest lap times, and during a Saturday afternoon race on August 29 – just three weeks after joining iRacing – I earned my first official victory.

I remember little to nothing about the race itself, but the results show I won from the pole with a final margin of 12 seconds and only a single off-track incident in the 11-lap race.

Racing the Solstice in my earliest days on iRacing.

Fourteen years later, I knew my return to Laguna Seca in the Solstice wouldn’t be that easy. But after joining a Tuesday night race session, I thought the same result was possible. In this race, I was the #1 car, and as I learned all those years ago, that carries an expectation to win as the highest-rated driver in the field.

Suddenly, I felt the same nerves as in those early races with the Solstice, and those only increased after qualifying, where I took the pole by three tenths of a second.

At the start, it was clear that the draft was strong enough and the driver behind was quick enough to stay with me, so I’d need to dig into my bag of tricks if I wanted to get away.

The first of those came into play on the second lap. In slower cars, I have often found a shallow entry and hard, late braking into the Andretti Hairpin is an effective way to keep the car on a tight inside line – the shortest distance around the corner – and rotating to set up a fast exit.

Leading in the Solstice while my closest competitor runs wide at the Andretti Hairpin.

The driver behind me took a wider entry but still tried to cut back for the second apex like I did – and he was going too fast and ran wide. That bought me a buffer of about a second, but he was still within draft range.

The following lap, I took a wide exit out of turn 3, kicking up gravel beyond the kerb. The driver behind again tried to follow in my tire tracks, but he ran even wider, sliding through the gravel and back onto the circuit.

As he entered a battle of his own with third-place driver, I was finally in the clear out front. But just as I’m sure I did in my first ever races here, I held my breath every lap through the Corkscrew and exhaled whenever I came out the other side with all four tires on the road.

After a short but well-executed seven laps of driving, I returned to victory lane in the same car/track combination where it all started for me fourteen years ago. It was a rewarding result, but I couldn’t rest just yet with three more weeks of throwback racing ahead.

Taking a Solstice victory at Laguna Seca, fourteen years after my first.

(Re)living Legends

Despite coming from an oval racing background with the NASCAR games I grew up playing, I was slow to try the oval side of iRacing. In fact, it took more than nine months after I joined the service before I ran my first official oval races.

Those came in the Legends car, which like the Solstice was underpowered but ideal for learning the dynamics of side-by-side short track racing.

My earliest races at South Boston – a track I knew from NASCAR Racing 3 – were again a mixture of progress and pandemonium, but my biggest hurdle was putting a complete race together and not fading or slipping up in the closing laps.

A Wednesday evening race in May 2010 seemed to be going the same way, as I led laps early but fell back to second place by mid-race. But this time, the car ahead slipped up and I retook the lead in the closing laps.

However, another car had followed me through, and he was all over my rear bumper and not making any mistakes. As we took the white flag, I made one of my own, pushing too hard on old tires and opening up the bottom lane for him in turn 2.

A photo finish in my first Legends car victory.

We ran side by side down the backstretch, all with a lapped car just ahead. I held my higher line through the final corners and we nearly crossed the finish line three-wide, splitting the lapped car. But my momentum around the top paid off, and I won by just a tenth of a second.

A photo finish like that was a dramatic way to take my first oval win, and I still credit that as the moment I became truly hooked on iRacing and convinced it was unparalleled for online sim racing competition.

Getting back into the Legends car after all these years, the buzzing hornet sound was the same but I could immediately feel improvements to the handling thanks to many iterations of tire model development. The car is now much more predictable when driving close to the limit, and instead of immediately spinning, slides can be anticipated and saved.

Of course, I hoped I would never have to deal with those in my race, which was early on a Thursday morning. I was again the highest-iRated driver in the field, but with many rookie drivers in the 12-car field, it seemed like survival rather than speed could be the key.

I qualified on the pole and got a good start while chaos unfolded behind me. The third-place car got loose exiting turn 2 and collected nearly half the field behind him. While that could have thinned out the field, it could have also meant many off-pace or damaged cars returning to the track during the 30-lap race.

The field crashes behind me on the first lap of my return to the Legends car.

As I stretched out a gap over second place, I started taking it easy when lapped cars filled my windshield, giving a little extra room when passing them.

I was also careful to manage my tires, because even in a 30-lap run in practice, I noticed that pushing early on resulted in some severe falloff by the final few laps, which turned the normally nimble Legends car into a dump truck. Whether I was in a close battle or negotiating lapped traffic, I couldn’t afford that loss of handling in a late-race situation.

This time around, though, I was comfortably alone out front, aside from a few courteous slower cars around me in the closing laps. The best battle on track was for second place, nearly nine seconds behind me.

While my return to the Legends car lacked the drama of a photo finish, it still brought the success of a victory, bolstered by consistent driving and years of experience with tire and traffic management.

Taking another checkered flag in week 2 of the anniversary series.

Skipping Back in Time

After competing in the Solstice, my next step up the road racing ladder kept me on the tin top side of the service, running cars like the Volkswagen Jetta and Ford Mustang.

But on the open-wheel side, the Skip Barber Formula 2000 car stood out as one of the most popular cars on iRacing, and one that probably should have caught my interest sooner.

After all, in June 2007 – a year before iRacing launched – my dad and I took to the track at Virginia International Raceway in similar Formula 2000 cars as part of the Bertil Roos Racing School.

Looking back, I can only imagine that having iRacing then would have dramatically sped up my learning curve – and my lap times – in that racing school.

Alas, my starts in the Skip Barber have been few and far between, including some as part of my Summer Road Trip at Silverstone in 2017 when I infamously bump-drafted my teammate Karl straight into a crash.

Dad and I at our driving school using Formula 2000 cars.

To get another taste of the Skippy and my own real-world racing experience, I took to the track at VIR, running the same south course layout my dad and I drove together 16 years ago.

In my first test laps, I certainly felt a sense of familiarity – although the comfort of my office was a much different atmosphere than the sizzling 95-degree weather on the day of the racing school.

Mainly, I remembered how tricky of a track VIR’s south course is. While it’s just 1.65 miles long, it packs plenty of challenging corners, including the appropriately named Bitch – a tight hairpin at the end of the frontstretch
– followed by a blind entry to the downhill esses, and concluding with Oak Tree. All these years later, the namesake tree itself is gone, but it remains a difficult corner to get right.

However, I could tell that my experience on iRacing – plus a little from real life – helped me get up to speed. I was able to pick out the fastest lines through the corners, sense the grip level in the tires, and do what I have always done best on the sim: string together consistent, clean laps.

Those skills would all come in handy during my Thursday night race session, where it was clear my biggest opponent might be myself. I was again the highest-rated driver in the field and nearly two seconds quicker than the field in qualifying, so as long as I could stay on track, the win seemed easily in reach.

Leading a field of Skippys at the race start.

As at South Boston, I got a helping hand early in this race, as the cars behind me piled up in the first turn while I drove away.

After the first lap, I had a six-second lead and was gapping the field with every corner. Those races can be some of the most challenging as a driver, since your mind wanders and you tempt yourself to hotlap, running close to the limit to extract more pace.

But I remembered back to the racing school, when they warned us even dropping a tire in the grass would warrant a pit stop, and convinced myself not to go too crazy searching for speed.

After a few cautious encounters with lapped traffic, I completed the 10-lap race with a 30-second margin behind me. That left me three-for-three in the 15th anniversary series with one week to go.

Winning in the sim at the site of my first real-world on-track experience.

Better Late

While my first year or two on iRacing were spent primarily doing road racing, my early oval experience was enough to draw me back there from time to time, and one of the most popular oval cars to drop in and race was always the Late Model.

That car was even featured in one of iRacing’s first big events. In September 2011, they hosted a two-night tournament at Iowa featuring heat races, semifinals, and a 30-driver main event.

I took part and did much better than expected, qualifying in 30th out of 434 drivers and making it all the way to the finals. Along the way, I competed head-to-head against the likes of former ARCA and NASCAR driver Stuart Kirby, and gridded up for the feature alongside a who’s who of future eNASCAR stars including 2013 series champion and tourney winner Tyler Hudson.

While an early crash around me ruined any hopes of a strong finish, even making the finals over more than 400 other drivers was a proud achievement.

Returning to the Late Model in this final week of the anniversary series, there was a twist: the car itself was different, with the old Monte Carlo replaced earlier this year by a CARS tour Late Model Stock.

Close racing among friends in the new Late Model Stock car at Concord.

It is a car, though, in which I’ve got some recent experience. Together with my friend Bradley – one of those work friends whose company I eschewed to race fourteen years ago – we have been racing against AI opponents while simulating the mid-90s stock car scene.

We began our mock career mode with the Slim Jim All-Pro Series, a southern late model tour for which we used the new Late Model Stock.

During our race at Concord Speedway, a now-defunct triangular half-mile preserved digitally on iRacing, Bradley and I battled side-by-side for the lead, but contact with the simulated Shane Hall slowed me down and I had to settle for second place.

That left me wanting another chance with that combination, and with Concord on the Late Model’s 15th-anniversary series schedule, I knew I had to race – and win – there to finish up this trip down memory lane.

There were only six drivers in my race session, but it may have offered the best competition of any event in my anniversary series experience. One driver ran faster than me in practice, and another had a high-enough oval iRating that I expected he could be quick in the race.

Close competition behind me early in the race.

I qualified on the pole and jumped out to a half-second lead, but the fast driver from practice backed up that speed in the race, and he didn’t let me pull away early on.

Eventually, a lapped car limping around the traffic slowed him down and let me open a two-second lead over the pair of quick drivers battling behind me.

With ten laps to go, the higher-iRating driver got the position and was sometimes running a tenth or more faster than me. His speed was undeniable, but with the gap I had built and the laps winding down, my lead was safe until the finish.

While wins haven’t always come easily in my iRacing career – and this was my first official victory in either generation of Late Model – my execution in this race was classic Corey. I didn’t always have the fastest car on track, but clean and consistent driving paved the way to a good result.

Capturing my fourth and final victory in the anniversary series.

Fourteen years ago, I could have never imagined that iRacing would become such a mainstay in my life for such a long time, even knowing my long history of sim racing before then.

In that time, I have assembled a solid and well-rounded résumé of achievements, from oval league championships to an Indianapolis 500 victory to endurance race wins at tracks including Daytona, Sebring, and the Nürburgring.

Each of those were special moments to be sure, but some of my favorite memories are still my very first races, when I’d get anxious and antsy as the session loaded and my emotions would rise and fall with my safety rating.

Reliving some of those combinations over the past four weeks has made me appreciate the adventure so far and excited to see what the next fifteen years – and hopefully many more – will bring for iRacing and my own sim racing ride.

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Summer Road Trip, Week 2: Walk the Dinosaur https://www.raceseries.net/diary/summer-road-trip-week-2-walk-the-dinosaur/ Mon, 25 Jun 2018 22:47:21 +0000 http://www.raceseries.net/diary/?p=1219 Read more about Summer Road Trip, Week 2: Walk the Dinosaur[…]]]> In the beginning, there was the Solstice.

When iRacing launched its open beta in 2008, more than a year before I joined the service, it had just two cars: the Skip Barber Formula 2000 and the Pontiac Solstice.

Ten years later, there are more than six dozen laser-scanned cars available within iRacing, but those two originals remain. Last summer, I took the Skip Barber for a spin — both figuratively and literally — and found it to be surprisingly fresh for such an old car. Participation was good, the car drove nicely, and it doesn’t look graphically outdated like you’d expect from a 10-year-old car. Of course, that’s at least partially because it has received several physics and visual buffs over the years.

The Solstice hasn’t received quite as much TLC, and in some ways, it shows. The car’s interior isn’t exactly photorealistic, and other than fitting it with new tire models, its physics have changed very little. It’s fairly safe to say that rookies on iRacing in 2018 are driving largely the same Solstice as rookies in 2008.

Solstices at Lime Rock Park — now a decade-old combination on iRacing.

That doesn’t mean it’s a bad car, though. Perhaps it’s just the nostalgia talking, but the Solstice holds a special place in my heart because it’s the car I learned to road race with. It’s what I drove to my first iRacing win. And for many years, the Solstice was the rookie car; you couldn’t advance your license class without driving it.

Once the Mazda MX-5 Cup and Roadster cars came to iRacing in the fall of 2010, the Solstice was demoted — or promoted? — to the advanced rookie series, once known as the inRacingNews Challenge and now called the Production Car Challenge.

At first, it was paired with the Spec Racer Ford — a not-entirely unrealistic combination given that iRacing’s version of the Solstice was also sanctioned by the Sports Car Club of America. Later, the MX-5 Roadster joined the series, and when the 2016-spec Global MX-5 Cup car was released, it replaced its Mazda older brother.

The original SCCA Solstice scanned by iRacing. Photo courtesy of Don Knowles.

The common denominator has been the Solstice — a rookie series mainstay in iRacing for ten years and counting. However, when surveying the road racing landscape before this Summer Road Trip, I saw a distressing statistic. Solstice participation in the Production Car Challenge series was on the decline. Some races included just two or three Solstices amid more than a dozen Mazdas.

I found a similar multi-class mismatch last week in the Global Challenge series, and I worried that the Solstice could be going the way of the Kia Optima — effectively drowned out of a series where it rightfully belongs.

While my week-two racing time was limited by a vacation — an actual summer road trip — I did find some time to dip my toes into the water of the current Production Car Challenge series to assess whether the Solstice still has a purpose, and if the road out of rookies should still go through that car.

Pre-Race Prep

Since graduating from iRacing’s rookie ranks back in 2009, my time in the Solstice has been limited. I drove it in time trial competition a few years ago, but to be ready to race, I needed to knock the rust off and get back up to speed.

Although the available setup options are limited, one essential is decreasing the fuel load. For a 20-lap race, the baseline setup had more than four times as much fuel as I would need, and unlike the gentlemanly Lotus 49 drivers I encountered last year, I wasn’t about to handicap myself by driving with any extra weight.

After running a few test laps and briefly studying a faster driver’s reference lap on Virtual Racing School, I signed up for a race and was a bit surprised to see a half-dozen other Solstice drivers also registered. We were still vastly outnumbered — across three splits, there were 45 MX-5s compared to just 7 Solstices — but we at least occupied a decent chunk of the top split.

Mazdas lead the field into turn 1 at the start of the race.

In qualifying, all of the Mazda drivers were more than two seconds quicker than me in the pole-sitting Solstice. The last time I raced this series, there was some pace overlap between the Solstices and MX-5 Roadsters. However, the new Mazdas have much better acceleration and a slight top speed advantage, which adds needed separation between the classes.

At the start of the race, the Mazda pack easily distanced themselves from the Solstices, a few spinning stragglers notwithstanding. Once those Mazdas got past me and I pulled out several seconds over the second-place Solstice, I wanted to put my Pontiac through its paces.

Over the Limit

While it’s certainly not the fastest car — hence it’s “Slowstice” nickname — or even the most fun to drive, the Solstice is good for learning about weight transfer, finding the right driving line, and gaining overall consistency behind the wheel.

After running a race lap within 0.002 seconds of my best qualifying lap, I decided to push to find a bit of extra speed. I thought that I could gain some time by braking slightly later into turn 1, so I drove in deep… and sailed completely off the other side of the track.

After a bit of offroading, I got back on track but my lead had evaporated. Fortunately, the forgiving nature of the Solstice hadn’t yielded a harsher punishment. In many cars, touching the icy grass at Lime Rock leads to an inevitable slide into the wall. This time, I was able to recover.

Testing the Solstice’s offroad abilities — and iRacing’s new dirt and grass effects.

Although having the second-place car on my bumper could have been a distraction, I was able to focus on getting into a rhythm — another reason the Solstice is a solid training tool — and once again extend my lead.

By the middle of the race, I began to encounter traffic, including some slower Solstices ahead of me and the leading pair of Mazdas approaching from behind. With many years of multi-class racing experience in much faster cars under my belt, it was easy enough to manage this traffic, but it wasn’t always so stress-free for me, and I suspect the same is true for lots of rookies. That’s one nice aspect of this series in its current form: the races are short enough that traffic is limited, but it’s not non-existent.

That traffic aside, the final laps were uneventful and I came to the checkered flag with a win, but more importantly, with a better appreciation and a new perspective of the Solstice, the Production Car Challenge series, and their roles within iRacing.

Production Car Challenge

Sunday, June 24 at 6:30 pm EDT   •   Strength of Field: 1456
FinishStartIntervalLaps LedFastest LapIncidentsPointsiRatingSafety Rating
11Winner191:00.8842805113 (+13)A 4.85 (-0.10)

Series Status

To be completely honest, entering my race this week, I thought this series had become redundant. After all, both of its cars are featured in other series — the Mazda is also in a standalone rookie-level series and the Advanced Mazda MX-5 Cup C-class series, and the Solstice is the slowest of three classes in the D-class Grand Touring Cup, where its participation is better.

But the Production Car Challenge series does fill the important role of preparing rookies to join iRacing’s variety of higher-class GT series by easing them into multi-class interaction while racing on more circuits — all free content — than the rookie MX-5 series.

I would absolutely encourage Mazda drivers to race in the Production Car Challenge. As with its single-class rookie counterpart, it provides well-populated hourly races and, judging by the race I joined, some close competition to boot.

Solstices and Mazdas intermingle in the Production Car Challenge series.

While two of the Solstices in my race had a side-by-side run to the finish, that’s not likely to be the case for everyone. However, that’s not necessarily a bad thing. For Solstice drivers, this series is a good learning environment to adjust to the car’s tendencies and finicky transmission before advancing to the Grand Touring Cup, which sometimes sees packs of Solstices battling with each other.

With a solid development system in place for Solstice drivers, I’m pleased to say that this car is not an endangered species like the Kia. Instead, like the horseshoe crab or the jellyfish, the Pontiac Solstice — one of the oldest specimens in the iRacing catalog — seems to have found its niche in the ecosystem to help it withstand the test of time.

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